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	<title>metavirtual.us &#187; MV-SL-Technical</title>
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	<link>http://metavirtual.us</link>
	<description>Categorized blog syndication inSL</description>
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		<title>Support Portal Currently Offline</title>
		<link>http://status.secondlifegrid.net/2010/03/08/post932/</link>
		<comments>http://status.secondlifegrid.net/2010/03/08/post932/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 02:33:03 +0000</pubDate>
		<dc:creator>Status Desk</dc:creator>
				<category><![CDATA[MV-SL-Technical]]></category>

		<guid isPermaLink="false">http://status.secondlifegrid.net/2010/03/08/post932/</guid>
		<description><![CDATA[[8 March 2010, 6:30PM PST] We are currently experiencing issues with the Support Portal. Until we restore access to the Support Portal, residents will not be able to create tickets or speak to a live chat agent. For abuse issues, please continue to use our abuse report system. Telephone support is still available. We are [...]]]></description>
			<content:encoded><![CDATA[<p>[8 March 2010, 6:30PM PST] We are currently experiencing issues with the Support Portal. Until we restore access to the Support Portal, residents will not be able to create tickets or speak to a live chat agent. For abuse issues, please continue to use our abuse report system. Telephone support is still available. We are working to resolve this issue and will update you here with further information.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Logins and Inworld Services down for Maintenance March 10 5:00 AM PST</title>
		<link>http://status.secondlifegrid.net/2010/03/08/post930/</link>
		<comments>http://status.secondlifegrid.net/2010/03/08/post930/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 16:40:00 +0000</pubDate>
		<dc:creator>Status Desk</dc:creator>
				<category><![CDATA[MV-SL-Technical]]></category>

		<guid isPermaLink="false">http://status.secondlifegrid.net/2010/03/08/post930/</guid>
		<description><![CDATA[[POSTED 9:35am PST] Wednesday, March 10, 2010 at 5:00 a.m. Pacific, we’ll be closing logins and disabling major inworld services for one hour of upgrade work on our databases.
Residents who are in world will not be disconnected when maintenance begins, but will lose access to services such as
mapping,
teleport,
inventory,
object and L$ transfers, and
LindeX.
We’ll warn in world [...]]]></description>
			<content:encoded><![CDATA[<p>[POSTED 9:35am PST] Wednesday, March 10, 2010 at 5:00 a.m. Pacific, we’ll be closing logins and disabling major inworld services for one hour of upgrade work on our databases.</p>
<p>Residents who are in world will not be disconnected when maintenance begins, but will lose access to services such as</p>
<p>mapping,<br />
teleport,<br />
inventory,<br />
object and L$ transfers, and<br />
LindeX.</p>
<p>We’ll warn in world several minutes before the outage begins, and we’ll post any changes to the scope and schedule of the work here as they develop.</p>
<p>We appreciate that this will inconvenience a number of our Residents. The maintenance work is to enhance the stability and performance of our database-backed services.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Voice maintenance scheduled March 11th</title>
		<link>http://status.secondlifegrid.net/2010/03/08/post931/</link>
		<comments>http://status.secondlifegrid.net/2010/03/08/post931/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 14:45:40 +0000</pubDate>
		<dc:creator>Status Desk</dc:creator>
				<category><![CDATA[MV-SL-Technical]]></category>

		<guid isPermaLink="false">http://status.secondlifegrid.net/2010/03/08/post931/</guid>
		<description><![CDATA[[Mar 8th, 9am PST] There will be a scheduled voice maintenance on March 11th between 3am - 4am PST. Please refer back to this blog for updates
]]></description>
			<content:encoded><![CDATA[<p>[Mar 8th, 9am PST] There will be a scheduled voice maintenance on March 11th between 3am - 4am PST. Please refer back to this blog for updates</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NCI Class: SL Skills – EVENT ORGANISATION</title>
		<link>http://colleencriss.wordpress.com/2010/03/07/nci-class-sl-skills-event-organisation/</link>
		<comments>http://colleencriss.wordpress.com/2010/03/07/nci-class-sl-skills-event-organisation/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 23:59:43 +0000</pubDate>
		<dc:creator>colleen Criss</dc:creator>
				<category><![CDATA[MV-SL-Fashion]]></category>
		<category><![CDATA[MV-SL-General]]></category>
		<category><![CDATA[MV-SL-Technical]]></category>
		<category><![CDATA[MV-SL-Tutorials]]></category>

		<guid isPermaLink="false">http://colleencriss.wordpress.com/?p=1267</guid>
		<description><![CDATA[NCI Class: SL Skills &#8211; EVENT ORGANISATION
When: Sunday, 6pm to 7pm, 1 hour
Instructor: colleen Criss
Location: Boomer Island, NCI Classroom
Sponsored by: CF University
Pre-requisite: NONE
Learn how to throw successful parties, charity events, music festivals, discussions, protest rallies, and more.
LEARN: How to bring a crowd to your event! How to attract and manage the best Live Music Artists, DeeJays, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=colleencriss.wordpress.com&#38;blog=5003742&#38;post=1267&#38;subd=colleencriss&#38;ref=&#38;feed=1" />]]></description>
			<content:encoded><![CDATA[<p>NCI Class: SL Skills &#8211; EVENT ORGANISATION<br />
When: Sunday, 6pm to 7pm, 1 hour<br />
Instructor: colleen Criss<br />
<a href="http://slurl.com/secondlife/BOOMER%20ISLAND/241/46/22">Location: Boomer Island, NCI Classroom</a></p>
<p>Sponsored by: CF University</p>
<p>Pre-requisite: NONE</p>
<p>Learn how to throw successful parties, charity events, music festivals, discussions, protest rallies, and more.</p>
<p>LEARN: How to bring a crowd to your event! How to attract and manage the best Live Music Artists, DeeJays, and speakers in SL for your event! How to ensure positive experiences for your audience participants! How to get the SL press to cover your event! And much more!</p>
<p>This course teaches you how to plan and deliver successful SL events of all kinds.</p>
<p>NCI Classes &#8211; Welcoming All &#8211; FREE to Everybody!</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/colleencriss.wordpress.com/1267/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/colleencriss.wordpress.com/1267/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/colleencriss.wordpress.com/1267/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/colleencriss.wordpress.com/1267/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/colleencriss.wordpress.com/1267/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/colleencriss.wordpress.com/1267/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/colleencriss.wordpress.com/1267/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/colleencriss.wordpress.com/1267/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/colleencriss.wordpress.com/1267/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/colleencriss.wordpress.com/1267/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=colleencriss.wordpress.com&blog=5003742&post=1267&subd=colleencriss&ref=&feed=1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Blog and Forums Temporarily Offline</title>
		<link>http://status.secondlifegrid.net/2010/03/07/post929/</link>
		<comments>http://status.secondlifegrid.net/2010/03/07/post929/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 19:20:39 +0000</pubDate>
		<dc:creator>Status Desk</dc:creator>
				<category><![CDATA[MV-SL-Technical]]></category>

		<guid isPermaLink="false">http://status.secondlifegrid.net/2010/03/07/post929/</guid>
		<description><![CDATA[[12:20 pm Pacific]  Our public blogs and forums have been taken down for a bit of unscheduled maintenance. We&#8217;re checking with our service provider to obtain an ETA on their return to service.
]]></description>
			<content:encoded><![CDATA[<p>[12:20 pm Pacific]  Our public blogs and forums have been taken down for a bit of unscheduled maintenance. We&#8217;re checking with our service provider to obtain an ETA on their return to service.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Server 1.38 Beta Now Open</title>
		<link>https://blogs.secondlife.com/community/technology/blog/2010/03/05/server-138-beta-now-open</link>
		<comments>https://blogs.secondlife.com/community/technology/blog/2010/03/05/server-138-beta-now-open#comments</comments>
		<pubDate>Sat, 06 Mar 2010 00:23:01 +0000</pubDate>
		<dc:creator>kelly@lindenlab.com</dc:creator>
				<category><![CDATA[MV-SL-Technical]]></category>

		<guid isPermaLink="false">https://blogs.secondlife.com/community/technology/blog/2010/03/05/server-138-beta-now-open</guid>
		<description><![CDATA[<!-- [DocumentBodyStart:ee2a757f-7eae-4199-b7fb-e2bda6631b2f] --><div class='jive-rendered-content'><p>The next server version, Second Life Server 1.38, is now up on the Preview Grid (Aditi) and available for testing.  Server 1.38 is scheduled to be deployed to Second Life the first week of April.</p><h2>What is in this release?</h2><p>This server version includes new LSL features and a look at script memory usage if you are using Second Life Viewer 2.0.  Check out the <a class="jive-link-external-small" href="http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Beta_Server/1.38">release notes here</a>, which are a work in progress.</p><p>The script memory reporting will allow anyone to see summary data for the script memory used by all objects on a parcel - that is the cumulative total amount of memory used by all objects on the parcel.  Parcel owners will get a detailed list of memory used by each object on their parcel including the ability to track and find the objects or return them directly from the interface.  Estate owners and managers will be similarly able to view the details for the entire region.  Every resident will be able to get a detailed look at the memory used by their own avatar, down to the individual attachments.</p><p>The new LSL functions are generally new versions of existing functions with no script delays and the ability to work on other prims in the object.  The aim here is to make it easier to manipulate entire objects from a single script and reduce the need to add a script to every prim.  Many complex systems should be able to use these functions to reduce the number of scripts required and thus reduce the amount of memory needed and even their overall complexity.</p><h2>An important bug fix.</h2><p>There is also a much anticipated bug fix in this server version.  The short of it is that we found and fixed a bug that would cause some Mono scripts to sometimes take a really long time to load when rezzed or when entering a region.  The long, and technical, of it is that there is a bug in the Mono version we use that causes what should be an instant and free action (asking mono to load an assembly it has already loaded) to instead stall for about 20ms.  This most frequently happens when rezzing an object or objects with many identical scripts.  We have fixed this in our code by only loading assemblies that have not already been loaded and hooking scripts up to existing assemblies directly if they were already loaded.  This issue is in jira as <a class="jive-link-external-small" href="https://jira.secondlife.com/browse/SVC-3895">SVC-3895</a>.</p><h2>How do I get to the preview?</h2><p>To test this server version you will need to log into Aditi.  At the login page use the shortcut Ctrl-Shift-G to toggle the grid drop down box next to the login button.  Choose Aditi from this drop down box.  Accounts created in the last year will need to contact Oskar Linden in world, in the main Second Life, to get their accounts ported over to Aditi.  Older accounts should be able to access, with whatever password was being used around a year ago, otherwise they too will need to contact Oskar for a fresh import.</p><p>Once on Aditi head to one of the Beta Server regions - 98 out of 115 regions on Aditi are running the Server 1.38 beta.  Some good bets are: Sandbox Goguen, Sandbox Island Extension, Sandbox Newcomb, Sandbox Wanderton, Sandbox Cordova, Sandbox - Weapons Testing and the Teen Grid Sandbox Islands.  If in doubt check in <em>Help -&#62; About Second Life</em><span> for the server version, about 5 lines down in Viewer 2, which should start with 1.38. There is an automated list that tracks regions that are up with their server versions here: </span><a class="jive-link-external-small" href="http://aditi.99k.org/ADITI/aditi_sims.php">http://aditi.99k.org/ADITI/aditi_sims.php</a></p><h2>What to do there?</h2><p>Our greatest benefit from public Beta testing comes from residents doing what we don't expect and from residents testing their own content.  There is amazing diversity in the scripted content in Second Life and as hard as we try we can never replicate all of it.  Content creators should test their products to ensure they still work and maybe even to see if the new features can help them improve their products.</p><p>If you find any bugs, let us know!  Please file a <a class="jive-link-external-small" href="https://jira.secondlife.com/secure/Dashboard.jspa">Jira</a> bug in the project <em>2. Second Life Service - SVC</em> and set the <em>Affects Version</em> to <em>1.38 Server.</em></p><p>Oskar leads our server QA efforts.  To become more inolved check out:</p><ul><li>'<a class="jive-link-external-small" href="http://tinyurl.com/sl-beta-group">The Second Life Beta</a>' group<br /></li><li>The server-beta <a class="jive-link-external-small" href="https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta">email list</a><br /></li><li>Oskar's <a class="jive-link-external-small" href="https://wiki.secondlife.com/wiki/Beta_Server_Office_Hours">weekly office hours</a> on Aditi, in Morris, Thursdays at 3pm PST.</li></ul></div><!-- [DocumentBodyEnd:ee2a757f-7eae-4199-b7fb-e2bda6631b2f] -->]]></description>
			<content:encoded><![CDATA[<!-- [DocumentBodyStart:ee2a757f-7eae-4199-b7fb-e2bda6631b2f] --><div class='jive-rendered-content'><p>The next server version, Second Life Server 1.38, is now up on the Preview Grid (Aditi) and available for testing.  Server 1.38 is scheduled to be deployed to Second Life the first week of April.</p><h2>What is in this release?</h2><p>This server version includes new LSL features and a look at script memory usage if you are using Second Life Viewer 2.0.  Check out the <a class="jive-link-external-small" href="http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Beta_Server/1.38">release notes here</a>, which are a work in progress.</p><p>The script memory reporting will allow anyone to see summary data for the script memory used by all objects on a parcel - that is the cumulative total amount of memory used by all objects on the parcel.  Parcel owners will get a detailed list of memory used by each object on their parcel including the ability to track and find the objects or return them directly from the interface.  Estate owners and managers will be similarly able to view the details for the entire region.  Every resident will be able to get a detailed look at the memory used by their own avatar, down to the individual attachments.</p><p>The new LSL functions are generally new versions of existing functions with no script delays and the ability to work on other prims in the object.  The aim here is to make it easier to manipulate entire objects from a single script and reduce the need to add a script to every prim.  Many complex systems should be able to use these functions to reduce the number of scripts required and thus reduce the amount of memory needed and even their overall complexity.</p><h2>An important bug fix.</h2><p>There is also a much anticipated bug fix in this server version.  The short of it is that we found and fixed a bug that would cause some Mono scripts to sometimes take a really long time to load when rezzed or when entering a region.  The long, and technical, of it is that there is a bug in the Mono version we use that causes what should be an instant and free action (asking mono to load an assembly it has already loaded) to instead stall for about 20ms.  This most frequently happens when rezzing an object or objects with many identical scripts.  We have fixed this in our code by only loading assemblies that have not already been loaded and hooking scripts up to existing assemblies directly if they were already loaded.  This issue is in jira as <a class="jive-link-external-small" href="https://jira.secondlife.com/browse/SVC-3895">SVC-3895</a>.</p><h2>How do I get to the preview?</h2><p>To test this server version you will need to log into Aditi.  At the login page use the shortcut Ctrl-Shift-G to toggle the grid drop down box next to the login button.  Choose Aditi from this drop down box.  Accounts created in the last year will need to contact Oskar Linden in world, in the main Second Life, to get their accounts ported over to Aditi.  Older accounts should be able to access, with whatever password was being used around a year ago, otherwise they too will need to contact Oskar for a fresh import.</p><p>Once on Aditi head to one of the Beta Server regions - 98 out of 115 regions on Aditi are running the Server 1.38 beta.  Some good bets are: Sandbox Goguen, Sandbox Island Extension, Sandbox Newcomb, Sandbox Wanderton, Sandbox Cordova, Sandbox - Weapons Testing and the Teen Grid Sandbox Islands.  If in doubt check in <em>Help -&gt; About Second Life</em><span> for the server version, about 5 lines down in Viewer 2, which should start with 1.38. There is an automated list that tracks regions that are up with their server versions here: </span><a class="jive-link-external-small" href="http://aditi.99k.org/ADITI/aditi_sims.php">http://aditi.99k.org/ADITI/aditi_sims.php</a></p><h2>What to do there?</h2><p>Our greatest benefit from public Beta testing comes from residents doing what we don't expect and from residents testing their own content.  There is amazing diversity in the scripted content in Second Life and as hard as we try we can never replicate all of it.  Content creators should test their products to ensure they still work and maybe even to see if the new features can help them improve their products.</p><p>If you find any bugs, let us know!  Please file a <a class="jive-link-external-small" href="https://jira.secondlife.com/secure/Dashboard.jspa">Jira</a> bug in the project <em>2. Second Life Service - SVC</em> and set the <em>Affects Version</em> to <em>1.38 Server.</em></p><p>Oskar leads our server QA efforts.  To become more inolved check out:</p><ul><li>'<a class="jive-link-external-small" href="http://tinyurl.com/sl-beta-group">The Second Life Beta</a>' group<br/></li><li>The server-beta <a class="jive-link-external-small" href="https://lists.secondlife.com/cgi-bin/mailman/listinfo/server-beta">email list</a><br/></li><li>Oskar's <a class="jive-link-external-small" href="https://wiki.secondlife.com/wiki/Beta_Server_Office_Hours">weekly office hours</a> on Aditi, in Morris, Thursdays at 3pm PST.</li></ul></div><!-- [DocumentBodyEnd:ee2a757f-7eae-4199-b7fb-e2bda6631b2f] -->]]></content:encoded>
			<wfw:commentRss>https://blogs.secondlife.com/community/technology/blog/2010/03/05/server-138-beta-now-open/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>[POSTED 5 March 2010] Server Maintenance March 9th &amp; 11th</title>
		<link>http://status.secondlifegrid.net/2010/03/05/post928/</link>
		<comments>http://status.secondlifegrid.net/2010/03/05/post928/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 21:16:26 +0000</pubDate>
		<dc:creator>Status Desk</dc:creator>
				<category><![CDATA[MV-SL-Technical]]></category>

		<guid isPermaLink="false">http://status.secondlifegrid.net/2010/03/05/post928/</guid>
		<description><![CDATA[[POSTED 5 March 2010]  We will be performing some required maintenance on March 9th &#38; 11th at 8 a.m. PST on both days.  This work should only last an hour each day.  This maintenance may disrupt teleporting, transactions, and logins and new registrations.  We ask that you please refrain from making any purchases in-world during [...]]]></description>
			<content:encoded><![CDATA[<p>[POSTED 5 March 2010]  We will be performing some required maintenance on March 9th &amp; 11th at 8 a.m. PST on both days.  This work should only last an hour each day.  This maintenance may disrupt teleporting, transactions, and logins and new registrations.  We ask that you please refrain from making any purchases in-world during this time.</p>
<p>We will update this posting if anything changes.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Inworld issue affecting handful of residents</title>
		<link>http://status.secondlifegrid.net/2010/03/04/post926/</link>
		<comments>http://status.secondlifegrid.net/2010/03/04/post926/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 07:40:32 +0000</pubDate>
		<dc:creator>Status Desk</dc:creator>
				<category><![CDATA[MV-SL-Technical]]></category>

		<guid isPermaLink="false">http://status.secondlifegrid.net/2010/03/04/post926/</guid>
		<description><![CDATA[[Posted @ 12:40AM PST] An issue where objects cannot be opened or taken back into inventory is being investigated.  This issue only affects a handful of residents.  Any additional information or status updates will be posted here as they are available.
]]></description>
			<content:encoded><![CDATA[<p>[Posted @ 12:40AM PST] An issue where objects cannot be opened or taken back into inventory is being investigated.  This issue only affects a handful of residents.  Any additional information or status updates will be posted here as they are available.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>***The Onyx Project***</title>
		<link>http://arabellasteadham.wordpress.com/2010/03/04/the-onyx-project/</link>
		<comments>http://arabellasteadham.wordpress.com/2010/03/04/the-onyx-project/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 05:08:08 +0000</pubDate>
		<dc:creator>arabellasteadham</dc:creator>
				<category><![CDATA[MV-SL-Technical]]></category>

		<guid isPermaLink="false">http://arabellasteadham.wordpress.com/?p=2144</guid>
		<description><![CDATA[Or, all You Wanted To Know About Malicious Viewers
The Onyx Project exists to educate those people who care to know, of known malicious third party viewers that either have been, or are being used on a daily basis within the Secondlife environment. I am a firm believer in sharing knowledge &#8211; it is up to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=arabellasteadham.wordpress.com&#38;blog=7498751&#38;post=2144&#38;subd=arabellasteadham&#38;ref=&#38;feed=1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Or, all You Wanted To Know About Malicious Viewers</strong></p>
<p>The Onyx Project exists to educate those people who care to know, of known malicious third party viewers that either have been, or are being used on a daily basis within the Secondlife environment. I am a firm believer in sharing knowledge &#8211; it is up to you the reader to determine what you can do with it. Pleae be aware that when these viewers are detected in world, the users are banned by CDS owners and often finish up with accounts terminated by Lindenlab. Please do not use this list as a reference to &#8216;try out&#8217; a malicious viewer &#8211; this is not the intention of this post.</p>
<p>To this end, a comprehensive list has been compiled to show you the commonly used name of these viewers and their various capabilities. To quote the project developers:</p>
<p><em>Various recent events have stirred up yet another storm of misinformation and rumor about certain third party viewers; this has once again brought to light the fact that most people know little about most of the harmful viewers in circulation; the viewers that violate licensing agreements to stay closed source, the ones equipped with content theft tools and weapons designed to intentionally crash other viewers and sims, or otherwise ruin Second Life for others. These viewers generally remain private, closely guarded and shared either with close friends or for a significant fee, the reason being that exploits are quickly identified and neutralized when released in a public manner. </em><br />
<em>The result of this is that nobody can be sure of the capabilities of these viewers, information posted on blogs and forums is woefully inaccurate at the best of times, and even more often misinformation spread by those who want the public to remain in the dark. We spent a long time discussing this, and we&#8217;ve come to the conclusion that sharing the information that we&#8217;ve gathered and independently confirmed about these viewers is the right decision, as it will give people the answers they need to make informed decisions on how to protect their content.<br />
This is why we have chosen to make public the Onyx project here at Modular Systems. </em></p>
<p>Further reading can be found at <a href="http://modularsystems.sl/index.php?option=com_myblog&amp;show=ms-onyx.html&amp;Itemid=1">Modular Systems</a></p>
<p>or go directly to <a href="http://onyx.modularsystems.sl/viewer_reference.html">The List </a>. I suggest you bookmark it to check back on updates.</p>
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		<title>[RESOLVED] Support Portal Currently Offline</title>
		<link>http://status.secondlifegrid.net/2010/03/03/post925/</link>
		<comments>http://status.secondlifegrid.net/2010/03/03/post925/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 05:05:09 +0000</pubDate>
		<dc:creator>Status Desk</dc:creator>
				<category><![CDATA[MV-SL-Technical]]></category>

		<guid isPermaLink="false">http://status.secondlifegrid.net/2010/03/03/post925/</guid>
		<description><![CDATA[[10:22pm PST] The Support Portal is back online.
[Posted 10:05pm PST] We are currently experiencing issues with the Support Portal. Until we restore access to the Support Portal, residents will not be able to create tickets or speak to a live chat agent.  For abuse issues, please continue to use our abuse report system.  [...]]]></description>
			<content:encoded><![CDATA[<p>[10:22pm PST] The Support Portal is back online.</p>
<p>[Posted 10:05pm PST] We are currently experiencing issues with the Support Portal. Until we restore access to the Support Portal, residents will not be able to create tickets or speak to a live chat agent.  For abuse issues, please continue to use our abuse report system.  Telephone support is still available. We are working to resolve this issue and will update you here with further information.</p>
]]></content:encoded>
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		<title>Search in Viewer 2: More Than Just a Pretty Face</title>
		<link>https://blogs.secondlife.com/community/technology/blog/2010/03/03/search-in-viewer-2-more-than-just-a-pretty-face</link>
		<comments>https://blogs.secondlife.com/community/technology/blog/2010/03/03/search-in-viewer-2-more-than-just-a-pretty-face#comments</comments>
		<pubDate>Wed, 03 Mar 2010 22:22:06 +0000</pubDate>
		<dc:creator>liana@lindenlab.com</dc:creator>
				<category><![CDATA[MV-SL-Technical]]></category>

		<guid isPermaLink="false">https://blogs.secondlife.com/community/technology/blog/2010/03/03/search-in-viewer-2-more-than-just-a-pretty-face</guid>
		<description><![CDATA[<!-- [DocumentBodyStart:956d711c-d679-4764-9349-be2de344dd96] --><div class='jive-rendered-content'><p><a href="https://blogs.secondlife.com/servlet/JiveServlet/showImage/38-14015-2873/V2_Search_Home.jpg"><img alt="V2_Search_Home.jpg" class="jive-image-thumbnail jive-image" src="https://blogs.secondlife.com/servlet/JiveServlet/downloadImage/38-14015-2873/V2_Search_Home.jpg"></a></p><p><span style="font-family: tahoma;font-size: 10pt">I'm very happy to announce that, as a core feature of the <span><span>new </span></span><a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/features/blog/2010/02/23/second-life-viewer-2-beta-now-available">Viewer 2 Beta</a>, Second Life Search has been redesigned inside and out <span style="font-size: 10pt"><span><span> to <span style="font-size: 10pt"><span><span>make finding the people, places and content you're looking for easier than ever before</span></span></span></span></span></span>. <span style="font-size: 10pt">We've revamped the interface, overhauled what's happening under the hood, and refocused our work on Web-standard tools and methodologies that have not only improved our ability to bring you more relevant search results, but also made us faster on our feet as a development team. <span style="font-family: tahoma;font-size: 10pt">And, we've been building a first-class Search team--<span style="font-family: tahoma;font-size: 10pt">from Yahoo!, eBay, Google, and Amazon</span>--to bring the best of search and advertising services to Second Life. We've been hard at work improving Second Life Search, and we're excited to share some of the work that we've recently completed in conjunction with the new viewer.</span><br /><br />Second Life Search, as part of Viewer 2, now includes:<br /></span></span></p><ul style="font-family: Tahoma"><li><span style="font-size: 10pt"><span><span><strong>A New and Improved User Experience:</strong> The first thing that you'll notice about search in <span style="font-size: 10pt"><span><span>Viewer 2 </span></span></span> is that it's got a whole new look and feel. <span><span><span style="font-size: 10pt"><span><span>We've reorganized the interface to be <span><span><span style="font-size: 10pt"><span><span>more intuitive and to use filtering and sorting techniques common to search on the Web. We've also cleared away some of the legacy UI found in Viewer 1.23 to create a clean hierarchy of information and actions. One of our biggest goals in this redesign was to make the search interface more inviting for new Residents while still preserving many of the search options that current Residents had become accustomed to. For example, in the Viewer 2 Beta,  there is now only one location for conducting a "Places" search (rather than a tab <em>and</em> a filter as found in Viewer 1.23), and that "Places" search can be filtered and sorted to achieve similar results as in Viewer 1.23.</span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span style="font-size: 10pt"><span><span><strong>A Robust Search Infrastructure:</strong> We've also redesigned the <span style="font-size: 10pt"><span><span>search</span></span></span> infrastructure to be more robust and nimble. These changes, although maybe not as immediately visible, are a major step forward as we work towards innovating more rapidly and being responsive to Resident feedback.<span><span><span style="font-size: 10pt"><span><span> Previously, Search was hard coded in the XUI language of Viewer 1.23; now, search uses <span><span><span><span><span><span><span style="font-size: 10pt"><span><span>HTML on top of Django Web services and can be developed independently of Viewer 2.</span></span></span></span></span></span></span></span></span> This gives us greater speed and flexibility as we develop additional search features, advertising products, and bug fixes.</span></span></span></span></span></span></span></span></li><li><span style="font-size: 10pt"><strong>Google Search Technology:</strong> As we all know, Google's relevance algorithms are the defacto industry standard on the Internet. In Viewer 1.23, the <span style="font-size: 10pt">Google Search Appliances (GSA)</span> served results to the "All" and "Group" search tabs for years. <span style="font-size: 10pt">For Search in Viewer 2, we have expanded our use of the GSAs, and they now provide the first set of results for most search types. <span style="font-size: 10pt">(Advanced search users can still access Linden Lab's proprietary search tools through category filters and sorts.) </span>Google alone cannot provide the best results for <span style="font-size: 10pt">Second Life</span> Residents, however. So, the Search Team is continually <span><span><a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/technology/blog/2010/01/20/search-upgrade-update">adjusting</a></span></span> how the GSAs work in order to provide the highest quality, most relevant results within Second Life. <br /></span></span></li><li><span style="font-size: 10pt"><strong>Enhancement to Classified Advertising:</strong> Second Life business owners can benefit from a significant change to classified advertising within Second Life Search. Now, we can place classifieds alongside more searches, and advertisers will have a better opportunity to be found by relevant buyers. In Viewer 2, potential ad exposure (i.e., the number of search requests that serve ads) will increase to 100% of initial searches, whereas in Viewer 1.23 classified ads were only shown alongside search results in the All and Group tabs.  Additionally, we have increased the number of featured classifieds </span><span style="font-size: 10pt">from nine to 12</span><span style="font-size: 10pt"> on the Search homepage (which appears when you click the magnifying glass or type CTRL-F). <br /></span></li></ul><p style="font-family: Tahoma"><span style="font-size: 10pt">The bottom line is that the new Second Life Search benefits everyone within the Second Life economic ecosystem--most importantly business and Residents--as it plays a crucial role connecting inworld buyers and sellers. The more that </span><span style="font-size: 10pt">Second Life</span><span style="font-size: 10pt"> Search can help Residents, particularly new Residents, find compelling content, communities and experiences, then the higher the probability they will be come active, long-term Residents. Plus, more Residents mean more potential customers for inworld businesses.  So, go <a class="jive-link-external-small" href="http://secondlife.com/beta-viewer/">download</a> the Viewer 2 Beta, try the new and improved Second Life Search and let us know what you think.</span></p><h2 style="font-family: Tahoma"><strong><span style="font-size: 10pt">Searching Tips</span></strong></h2><p><a href="https://blogs.secondlife.com/servlet/JiveServlet/showImage/38-14015-2874/V2_NavBar_circled.jpg"><img alt="V2_NavBar_circled.jpg" class="jive-image-thumbnail jive-image" src="https://blogs.secondlife.com/servlet/JiveServlet/downloadImage/38-14015-2874/V2_NavBar_circled.jpg"></a></p><p><span style="font-family: tahoma;font-size: 10pt"><span><span>To browse the features in the Find window (including Search, Destination Guide and Classifieds), click the magnifying glass icon in the Search field at the top right of the Viewer 2 navigation bar. To initiate a search, type a keyword in the Search field on the Viewer <span><span>navigation</span></span> bar. </span></span></span></p><p><a href="https://blogs.secondlife.com/servlet/JiveServlet/showImage/38-14015-2875/Filter-Sort_circled.jpg"><img alt="Filter-Sort_circled.jpg" class="jive-image-thumbnail jive-image" src="https://blogs.secondlife.com/servlet/JiveServlet/downloadImage/38-14015-2875/Filter-Sort_circled.jpg"></a></p><p><span style="font-family: tahoma;font-size: 10pt"><span><span><span style="font-size: 10pt">Once you've initiated a search from the Viewer navigation bar, the Find window will open with an initial set of relevance-ranked results. You can then narrow your results with Category filters and organize the list with Sorting options. Your search terms are now carried from one category to the next, with no need to re-type!</span></span></span></span></p><p style="font-family: Arial;margin: 0pt"><span style="color: #161616;font-size: 10pt"><strong>Further Reading:</strong></span></p><ul style="font-family: Arial" type="disc"><li><span style="font-size: 10pt"><a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/features/blog/2010/02/23/second-life-viewer-2-beta-now-available"><span style="color: #004be7"><span>Tom Hale's Viewer 2.0 Beta Launch Blog Post</span></span></a></span></li><li><span style="color: #004be7;font-size: 10pt"><span><a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/features/blog/2010/02/24/shared-media-bringing-the-web-inworld-with-viewer-2">Edelman  Linden's Shared Media Blog Pos</a>t</span></span></li><li><span style="font-size: 10pt"><span><a class="jive-link-community-small" href="https://blogs.secondlife.com/community/forums/v2" title="This forum is for general observations and discussions.  Please add your comments, feedback, and suggestions related to the Viewer 2.0 Beta!"><span style="color: #004be7">Viewer 2.0 Beta Forum</span></a></span></span></li></ul><p style="font-family: Arial;margin: 0pt"><span style="color: #161616;font-size: 10pt"><strong>Resources to Help  You Learn Viewer 2</strong></span></p><ul><li><a class="jive-link-external-small" href="http://bit.ly/v2help">Viewer 2 Help Portal</a> (links to everything below)</li><li><a class="jive-link-external-small" href="http://wiki.secondlife.com/wiki/Viewer_2_Quick_Start_Guide">Quickstart Guide</a> (SL Wiki)</li><li><a class="jive-link-external-small" href="http://static-secondlife-com.s3.amazonaws.com/downloads/en/Viewer_2_Beta_FAQs.pdf">Frequently Asked Questions</a> (PDF)</li><li><a class="jive-link-external-small" href="http://wiki.secondlife.com/wiki/Release_Notes/Viewer/Second_Life_Beta_Viewer/2.0">Release Notes</a> (SL Wiki)</li><li><a class="jive-link-external-small" href="http://www.youtube.com/secondlife">Video  Demos</a> (YouTube)</li><li><a class="jive-link-community-small" href="https://blogs.secondlife.com/community/answers/v2beta">SL Answers</a> (SL Answers) <br /></li></ul><p><span style="color: #161616;font-size: 10pt">And, if something breaks or  you're really stuck, then contact</span><span style="font-size: 10pt"> <a class="jive-link-external-small" href="http://secondlife.com/support/"><span style="color: #5e9e81"><span style="text-decoration: underline">Support</span></span></a> </span><span style="color: #161616;font-size: 10pt">and we're happy to help</span><span style="font-size: 10pt"><strong>.</strong></span><span style="text-decoration: line-through"><strong><span style="font-size: 10pt"><br /></span></strong></span><span style="font-size: 10pt"></span></p></div><!-- [DocumentBodyEnd:956d711c-d679-4764-9349-be2de344dd96] -->]]></description>
			<content:encoded><![CDATA[<!-- [DocumentBodyStart:956d711c-d679-4764-9349-be2de344dd96] --><div class='jive-rendered-content'><p><a href="https://blogs.secondlife.com/servlet/JiveServlet/showImage/38-14015-2873/V2_Search_Home.jpg"><img alt="V2_Search_Home.jpg" class="jive-image-thumbnail jive-image" src="https://blogs.secondlife.com/servlet/JiveServlet/downloadImage/38-14015-2873/V2_Search_Home.jpg" width="620"/></a></p><p><span style="font-family: tahoma; font-size: 10pt;">I'm very happy to announce that, as a core feature of the <span><span>new </span></span><a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/features/blog/2010/02/23/second-life-viewer-2-beta-now-available">Viewer 2 Beta</a>, Second Life Search has been redesigned inside and out <span style="font-size: 10pt;"><span><span> to <span style="font-size: 10pt;"><span><span>make finding the people, places and content you're looking for easier than ever before</span></span></span></span></span></span>. <span style="font-size: 10pt;">We've revamped the interface, overhauled what's happening under the hood, and refocused our work on Web-standard tools and methodologies that have not only improved our ability to bring you more relevant search results, but also made us faster on our feet as a development team. <span style="font-family: tahoma; font-size: 10pt;">And, we've been building a first-class Search team--<span style="font-family: tahoma; font-size: 10pt;">from Yahoo!, eBay, Google, and Amazon</span>--to bring the best of search and advertising services to Second Life. We've been hard at work improving Second Life Search, and we're excited to share some of the work that we've recently completed in conjunction with the new viewer.</span><br/><br/>Second Life Search, as part of Viewer 2, now includes:<br/></span></span></p><ul style="font-family: Tahoma;"><li><span style="font-size: 10pt;"><span><span><strong>A New and Improved User Experience:</strong> The first thing that you'll notice about search in <span style="font-size: 10pt;"><span><span>Viewer 2 </span></span></span> is that it's got a whole new look and feel. <span><span><span style="font-size: 10pt;"><span><span>We've reorganized the interface to be <span><span><span style="font-size: 10pt;"><span><span>more intuitive and to use filtering and sorting techniques common to search on the Web. We've also cleared away some of the legacy UI found in Viewer 1.23 to create a clean hierarchy of information and actions. One of our biggest goals in this redesign was to make the search interface more inviting for new Residents while still preserving many of the search options that current Residents had become accustomed to. For example, in the Viewer 2 Beta,  there is now only one location for conducting a "Places" search (rather than a tab <em>and</em> a filter as found in Viewer 1.23), and that "Places" search can be filtered and sorted to achieve similar results as in Viewer 1.23.</span></span></span></span></span></span></span></span></span></span></span></span></span></li><li><span style="font-size: 10pt;"><span><span><strong>A Robust Search Infrastructure:</strong> We've also redesigned the <span style="font-size: 10pt;"><span><span>search</span></span></span> infrastructure to be more robust and nimble. These changes, although maybe not as immediately visible, are a major step forward as we work towards innovating more rapidly and being responsive to Resident feedback.<span><span><span style="font-size: 10pt;"><span><span> Previously, Search was hard coded in the XUI language of Viewer 1.23; now, search uses <span><span><span><span><span><span><span style="font-size: 10pt;"><span><span>HTML on top of Django Web services and can be developed independently of Viewer 2.</span></span></span></span></span></span></span></span></span> This gives us greater speed and flexibility as we develop additional search features, advertising products, and bug fixes.</span></span></span></span></span></span></span></span></li><li><span style="font-size: 10pt;"><strong>Google Search Technology:</strong> As we all know, Google's relevance algorithms are the defacto industry standard on the Internet. In Viewer 1.23, the <span style="font-size: 10pt;">Google Search Appliances (GSA)</span> served results to the "All" and "Group" search tabs for years. <span style="font-size: 10pt;">For Search in Viewer 2, we have expanded our use of the GSAs, and they now provide the first set of results for most search types. <span style="font-size: 10pt;">(Advanced search users can still access Linden Lab's proprietary search tools through category filters and sorts.) </span>Google alone cannot provide the best results for <span style="font-size: 10pt;">Second Life</span> Residents, however. So, the Search Team is continually <span><span><a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/technology/blog/2010/01/20/search-upgrade-update">adjusting</a></span></span> how the GSAs work in order to provide the highest quality, most relevant results within Second Life. <br/></span></span></li><li><span style="font-size: 10pt;"><strong>Enhancement to Classified Advertising:</strong> Second Life business owners can benefit from a significant change to classified advertising within Second Life Search. Now, we can place classifieds alongside more searches, and advertisers will have a better opportunity to be found by relevant buyers. In Viewer 2, potential ad exposure (i.e., the number of search requests that serve ads) will increase to 100% of initial searches, whereas in Viewer 1.23 classified ads were only shown alongside search results in the All and Group tabs.  Additionally, we have increased the number of featured classifieds </span><span style="font-size: 10pt;">from nine to 12</span><span style="font-size: 10pt;"> on the Search homepage (which appears when you click the magnifying glass or type CTRL-F). <br/></span></li></ul><p style="font-family: Tahoma;"><span style="font-size: 10pt;">The bottom line is that the new Second Life Search benefits everyone within the Second Life economic ecosystem--most importantly business and Residents--as it plays a crucial role connecting inworld buyers and sellers. The more that </span><span style="font-size: 10pt;">Second Life</span><span style="font-size: 10pt;"> Search can help Residents, particularly new Residents, find compelling content, communities and experiences, then the higher the probability they will be come active, long-term Residents. Plus, more Residents mean more potential customers for inworld businesses.  So, go <a class="jive-link-external-small" href="http://secondlife.com/beta-viewer/">download</a> the Viewer 2 Beta, try the new and improved Second Life Search and let us know what you think.</span></p><h2 style="font-family: Tahoma;"><strong><span style="font-size: 10pt;">Searching Tips</span></strong></h2><p><a href="https://blogs.secondlife.com/servlet/JiveServlet/showImage/38-14015-2874/V2_NavBar_circled.jpg"><img alt="V2_NavBar_circled.jpg" class="jive-image-thumbnail jive-image" src="https://blogs.secondlife.com/servlet/JiveServlet/downloadImage/38-14015-2874/V2_NavBar_circled.jpg" width="620"/></a></p><p><span style="font-family: tahoma; font-size: 10pt;"><span><span>To browse the features in the Find window (including Search, Destination Guide and Classifieds), click the magnifying glass icon in the Search field at the top right of the Viewer 2 navigation bar. To initiate a search, type a keyword in the Search field on the Viewer <span><span>navigation</span></span> bar. </span></span></span></p><p><a href="https://blogs.secondlife.com/servlet/JiveServlet/showImage/38-14015-2875/Filter-Sort_circled.jpg"><img alt="Filter-Sort_circled.jpg" class="jive-image-thumbnail jive-image" src="https://blogs.secondlife.com/servlet/JiveServlet/downloadImage/38-14015-2875/Filter-Sort_circled.jpg" width="620"/></a></p><p><span style="font-family: tahoma; font-size: 10pt;"><span><span><span style="font-size: 10pt;">Once you've initiated a search from the Viewer navigation bar, the Find window will open with an initial set of relevance-ranked results. You can then narrow your results with Category filters and organize the list with Sorting options. Your search terms are now carried from one category to the next, with no need to re-type!</span></span></span></span></p><p style="font-family: Arial; margin: 0pt;"><span style="color: #161616; font-size: 10pt;"><strong>Further Reading:</strong></span></p><ul style="font-family: Arial;" type="disc"><li><span style="font-size: 10pt;"><a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/features/blog/2010/02/23/second-life-viewer-2-beta-now-available"><span style="color: #004be7;"><span>Tom Hale's Viewer 2.0 Beta Launch Blog Post</span></span></a></span></li><li><span style="color: #004be7; font-size: 10pt;"><span><a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/features/blog/2010/02/24/shared-media-bringing-the-web-inworld-with-viewer-2">Edelman  Linden's Shared Media Blog Pos</a>t</span></span></li><li><span style="font-size: 10pt;"><span><a class="jive-link-community-small" href="https://blogs.secondlife.com/community/forums/v2" title="This forum is for general observations and discussions.  Please add your comments, feedback, and suggestions related to the Viewer 2.0 Beta!"><span style="color: #004be7;">Viewer 2.0 Beta Forum</span></a></span></span></li></ul><p style="font-family: Arial; margin: 0pt;"><span style="color: #161616; font-size: 10pt;"><strong>Resources to Help  You Learn Viewer 2</strong></span></p><ul><li><a class="jive-link-external-small" href="http://bit.ly/v2help">Viewer 2 Help Portal</a> (links to everything below)</li><li><a class="jive-link-external-small" href="http://wiki.secondlife.com/wiki/Viewer_2_Quick_Start_Guide">Quickstart Guide</a> (SL Wiki)</li><li><a class="jive-link-external-small" href="http://static-secondlife-com.s3.amazonaws.com/downloads/en/Viewer_2_Beta_FAQs.pdf">Frequently Asked Questions</a> (PDF)</li><li><a class="jive-link-external-small" href="http://wiki.secondlife.com/wiki/Release_Notes/Viewer/Second_Life_Beta_Viewer/2.0">Release Notes</a> (SL Wiki)</li><li><a class="jive-link-external-small" href="http://www.youtube.com/secondlife">Video  Demos</a> (YouTube)</li><li><a class="jive-link-community-small" href="https://blogs.secondlife.com/community/answers/v2beta">SL Answers</a> (SL Answers) <br/></li></ul><p><span style="color: #161616; font-size: 10pt;">And, if something breaks or  you're really stuck, then contact</span><span style="font-size: 10pt;"> <a class="jive-link-external-small" href="http://secondlife.com/support/"><span style="color: #5e9e81;"><span style="text-decoration: underline;">Support</span></span></a> </span><span style="color: #161616; font-size: 10pt;">and we're happy to help</span><span style="font-size: 10pt;"><strong>.</strong></span><span style="text-decoration: line-through;"><strong><span style="font-size: 10pt;"><br/></span></strong></span><span style="font-size: 10pt;"></span></p></div><!-- [DocumentBodyEnd:956d711c-d679-4764-9349-be2de344dd96] -->]]></content:encoded>
			<wfw:commentRss>https://blogs.secondlife.com/community/technology/blog/2010/03/03/search-in-viewer-2-more-than-just-a-pretty-face/feed/</wfw:commentRss>
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		<title>Customize Your Linden Home With Our New Control Panel</title>
		<link>https://blogs.secondlife.com/community/land/blog/2010/03/03/customize-your-linden-home-with-our-new-control-panel</link>
		<comments>https://blogs.secondlife.com/community/land/blog/2010/03/03/customize-your-linden-home-with-our-new-control-panel#comments</comments>
		<pubDate>Wed, 03 Mar 2010 21:28:03 +0000</pubDate>
		<dc:creator>jack@lindenlab.com</dc:creator>
				<category><![CDATA[MV-SL-Technical]]></category>

		<guid isPermaLink="false">https://blogs.secondlife.com/community/land/blog/2010/03/03/customize-your-linden-home-with-our-new-control-panel</guid>
		<description><![CDATA[<!-- [DocumentBodyStart:05e1c56c-caea-4aa9-9353-8d2dad6f63a8] --><div class='jive-rendered-content'><p><span style="font-size: 10pt"><span style="font-family: arial,sans-serif"><span style="font-family: arial,sans-serif"><span style="font-size: 10pt">If you have a Linden Home you have probably noticed a control panel cunningly placed on an inside wall of your house. Today these panels will be enabled, allowing the home owner to use the Linden Home Control Panel -- a web page that you can use to configure various  aspects of your Linden Home. </span></span><br /><br />Since the launch of  Linden Homes on February 17, we've seen nearly 13,000 people take up residence in a Linden Home. The response we've seen to the program so far has been beyond even our expectations, leading us to double the  number of homes that we originally made available. And there are more to come! Our early homeowners love having a home base from which to explore the online world, and a safe, private place to entertain and  socialize -- all for no additional cost beyond a premium membership.<br /><br />One  piece of early feedback we got from a large number of Residents was the  desire to be able to customize their houses more. Partly in response to  that feedback, we've now turned on our Control Panel feature, giving you a range of options for making your home your own.<br /></span></span></p><p style="color: black;font-family: Arial,sans-serif"><span style="font-family: arial,sans-serif"><span style="font-size: 10pt">The exact changes you can make will vary depending on which house you have, but will include features like lighting, curtains, and texture choices for the various surfaces of your  home. Want a different roof texture? Just click! Need to change the  color of the living room wall? Click again! We're hoping that the Control Panel will evolve over time to give you ever more functionality, but to begin with we need to test the basics -- hence this is a Beta. If you have any problems using it, please do let us know.</span></span></p><p style="color: black;font-family: Arial,sans-serif"><span style="font-family: arial,sans-serif"><span style="font-size: 10pt">For full instructions on using the Linden Home Control Panel, <a class="jive-link-external-small" href="http://wiki.secondlife.com/wiki/Linden_Lab_Official:Linden_Home_Help_Guide">click here</a>.</span></span></p><p style="color: black;font-family: Arial,sans-serif"><span style="font-family: arial,sans-serif"><span style="font-size: 10pt">Once the Beta period is over, and the  Control Panels are proven to be working reliably, we will work on packaging up these scripts and explaining how they work so that  Residents can take advantage of the technologies we have developed for this project in their own homes and estates, and no doubt extend them in ways that we haven't even dreamed!</span></span></p><p style="color: black;font-family: Arial,sans-serif"><span style="font-family: arial,sans-serif"><span style="font-size: 10pt">Lastly, as promised, the base textures for  the various themes will be made available to all Residents today. At each of the different Hub areas you will find a box of textures for that theme, so if you want the Elderglen textures, please visit the  Elderglen Hub! Texture kiosks for each theme are available at the following SLurls:<br /></span></span></p><ul><li><span style="font-family: arial,sans-serif"><span style="font-size: 10pt"><a class="jive-link-external-small" href="http://slurl.com/secondlife/Elderglen/139/159/30">Elderglen</a></span></span></li><li><span style="font-family: arial,sans-serif"><span style="font-size: 10pt"><a class="jive-link-external-small" href="http://slurl.com/secondlife/Meadowbrook/77/171/41">Meadowbrook</a></span></span></li><li><a class="jive-link-external-small" href="http://slurl.com/secondlife/Shareta%20Osumai/112/185/117">Shareta Osumai</a><br /></li><li><span style="font-family: arial,sans-serif"><span style="font-size: 10pt"><a class="jive-link-external-small" href="http://slurl.com/secondlife/Tahoe%20Springs/146/116/29">Tahoe Springs</a></span></span></li></ul><p>We look forward to seeing what you come up with, and finding more ways to help you settle into Second Life. Welcome Home!</p></div><!-- [DocumentBodyEnd:05e1c56c-caea-4aa9-9353-8d2dad6f63a8] -->]]></description>
			<content:encoded><![CDATA[<!-- [DocumentBodyStart:05e1c56c-caea-4aa9-9353-8d2dad6f63a8] --><div class='jive-rendered-content'><p><span style="font-size: 10pt;"><span style="font-family: arial,sans-serif;"><span style="font-family: arial,sans-serif;"><span style="font-size: 10pt;">If you have a Linden Home you have probably noticed a control panel cunningly placed on an inside wall of your house. Today these panels will be enabled, allowing the home owner to use the Linden Home Control Panel -- a web page that you can use to configure various  aspects of your Linden Home. </span></span><br/><br/>Since the launch of  Linden Homes on February 17, we've seen nearly 13,000 people take up residence in a Linden Home. The response we've seen to the program so far has been beyond even our expectations, leading us to double the  number of homes that we originally made available. And there are more to come! Our early homeowners love having a home base from which to explore the online world, and a safe, private place to entertain and  socialize -- all for no additional cost beyond a premium membership.<br/><br/>One  piece of early feedback we got from a large number of Residents was the  desire to be able to customize their houses more. Partly in response to  that feedback, we've now turned on our Control Panel feature, giving you a range of options for making your home your own.<br/></span></span></p><p style="color: black; font-family: Arial,sans-serif;"><span style="font-family: arial,sans-serif;"><span style="font-size: 10pt;">The exact changes you can make will vary depending on which house you have, but will include features like lighting, curtains, and texture choices for the various surfaces of your  home. Want a different roof texture? Just click! Need to change the  color of the living room wall? Click again! We're hoping that the Control Panel will evolve over time to give you ever more functionality, but to begin with we need to test the basics -- hence this is a Beta. If you have any problems using it, please do let us know.</span></span></p><p style="color: black; font-family: Arial,sans-serif;"><span style="font-family: arial,sans-serif;"><span style="font-size: 10pt;">For full instructions on using the Linden Home Control Panel, <a class="jive-link-external-small" href="http://wiki.secondlife.com/wiki/Linden_Lab_Official:Linden_Home_Help_Guide">click here</a>.</span></span></p><p style="color: black; font-family: Arial,sans-serif;"><span style="font-family: arial,sans-serif;"><span style="font-size: 10pt;">Once the Beta period is over, and the  Control Panels are proven to be working reliably, we will work on packaging up these scripts and explaining how they work so that  Residents can take advantage of the technologies we have developed for this project in their own homes and estates, and no doubt extend them in ways that we haven't even dreamed!</span></span></p><p style="color: black; font-family: Arial,sans-serif;"><span style="font-family: arial,sans-serif;"><span style="font-size: 10pt;">Lastly, as promised, the base textures for  the various themes will be made available to all Residents today. At each of the different Hub areas you will find a box of textures for that theme, so if you want the Elderglen textures, please visit the  Elderglen Hub! Texture kiosks for each theme are available at the following SLurls:<br/></span></span></p><ul><li><span style="font-family: arial,sans-serif;"><span style="font-size: 10pt;"><a class="jive-link-external-small" href="http://slurl.com/secondlife/Elderglen/139/159/30">Elderglen</a></span></span></li><li><span style="font-family: arial,sans-serif;"><span style="font-size: 10pt;"><a class="jive-link-external-small" href="http://slurl.com/secondlife/Meadowbrook/77/171/41">Meadowbrook</a></span></span></li><li><a class="jive-link-external-small" href="http://slurl.com/secondlife/Shareta%20Osumai/112/185/117">Shareta Osumai</a><br/></li><li><span style="font-family: arial,sans-serif;"><span style="font-size: 10pt;"><a class="jive-link-external-small" href="http://slurl.com/secondlife/Tahoe%20Springs/146/116/29">Tahoe Springs</a></span></span></li></ul><p>We look forward to seeing what you come up with, and finding more ways to help you settle into Second Life. Welcome Home!</p></div><!-- [DocumentBodyEnd:05e1c56c-caea-4aa9-9353-8d2dad6f63a8] -->]]></content:encoded>
			<wfw:commentRss>https://blogs.secondlife.com/community/land/blog/2010/03/03/customize-your-linden-home-with-our-new-control-panel/feed/</wfw:commentRss>
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		<title>[RESOLVED] Viewer 2 Log in Announcement Error</title>
		<link>http://status.secondlifegrid.net/2010/03/03/post924/</link>
		<comments>http://status.secondlifegrid.net/2010/03/03/post924/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 18:03:05 +0000</pubDate>
		<dc:creator>Status Desk</dc:creator>
				<category><![CDATA[MV-SL-Technical]]></category>

		<guid isPermaLink="false">http://status.secondlifegrid.net/?p=924</guid>
		<description><![CDATA[[RESOLVED - 11:03am] Viewer 2 Log in announcement error has been taken down.
[10:16am PST]  We are aware that the Viewer 2 Beta login screen is now indicating that residents are logging into the beta grid, when they are, in fact, actually logging into the Main Grid.  This announcement will be taken down later today. All [...]]]></description>
			<content:encoded><![CDATA[<p>[RESOLVED - 11:03am] Viewer 2 Log in announcement error has been taken down.</p>
<p>[10:16am PST]  We are aware that the Viewer 2 Beta login screen is now indicating that residents are logging into the beta grid, when they are, in fact, actually logging into the Main Grid.  This announcement will be taken down later today. All transactions on this grid are live and will be applied to your Linden balance as it would normally. Check back here for any updates.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Album of the Week ~ Pteron</title>
		<link>http://www.sluniverse.com/snapzillablog/post/Album-of-the-Week-7e-Pteron.aspx</link>
		<comments>http://www.sluniverse.com/snapzillablog/post/Album-of-the-Week-7e-Pteron.aspx#comments</comments>
		<pubDate>Wed, 03 Mar 2010 07:04:22 +0000</pubDate>
		<dc:creator>Snapzilla Blog</dc:creator>
				<category><![CDATA[MV-SL-Technical]]></category>

		<guid isPermaLink="false">http://www.sluniverse.com/snapzillablog/post.aspx?id=b755bc9d-e18f-4dc7-96b5-efcf2b77f2e8</guid>
		<description><![CDATA[<a href="http://www.sluniverse.com/pics/AlbumView.aspx?id=2599" target="_blank"><img src="http://www.sluniverse.com/imageserver/snapzilla/415747.jpg?width=512" /></a>  <p></p>  <p>   <br />Another <a href="http://www.sluniverse.com/pics/AlbumView.aspx?id=2599" target="_blank">stunning series</a> of images by <a href="http://www.sluniverse.com/pics/ProfilePage.aspx?Name=Carthalis%20Rossini" target="_blank">Carthalis Rossini</a> from the gorgeous futuristic sim <a href="http://www.sluniverse.com/pics/Search.aspx?Sim=pteron" target="_blank">pteron</a>. </p>]]></description>
			<content:encoded><![CDATA[<a href="http://www.sluniverse.com/pics/AlbumView.aspx?id=2599" ><img src="http://www.sluniverse.com/imageserver/snapzilla/415747.jpg?width=512" /></a>  <p></p>  <p>   <br />Another <a href="http://www.sluniverse.com/pics/AlbumView.aspx?id=2599" >stunning series</a> of images by <a href="http://www.sluniverse.com/pics/ProfilePage.aspx?Name=Carthalis%20Rossini" >Carthalis Rossini</a> from the gorgeous futuristic sim <a href="http://www.sluniverse.com/pics/Search.aspx?Sim=pteron" >pteron</a>. </p>]]></content:encoded>
			<wfw:commentRss>http://www.sluniverse.com/snapzillablog/post/Album-of-the-Week-7e-Pteron.aspx/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<title>Flickr SLURL Issues</title>
		<link>http://www.sluniverse.com/snapzillablog/post/Flickr-SLURL-Issues.aspx</link>
		<comments>http://www.sluniverse.com/snapzillablog/post/Flickr-SLURL-Issues.aspx#comments</comments>
		<pubDate>Wed, 03 Mar 2010 05:57:55 +0000</pubDate>
		<dc:creator>Snapzilla Blog</dc:creator>
				<category><![CDATA[MV-SL-Technical]]></category>

		<guid isPermaLink="false">http://www.sluniverse.com/snapzillablog/post.aspx?id=277f9419-68d7-4c57-a853-6298fcde11f8</guid>
		<description><![CDATA[<p><img style="border-bottom: 0px;border-left: 0px;margin: 0px 25px 0px 0px;border-top: 0px;border-right: 0px" border="0" alt="Flickr logo" align="left" src="http://www.sluniverse.com/snapzillablog/image.axd?picture=Flickr%20logo.png" width="135" height="161" /> If you are a Flickr user, it seems that Flickr is currently treating SLURL.com urls as spam. If you try to add one to a description on Flickr, you get the following message:</p>  <p><strong>&#34;Hey! That URL you tried to post has been used for abuse on Flickr before. If that's you, stop it! If that's not you, sorry, but you can't post links to it.&#34;</strong></p>  <p>If you are sending your images to Flickr through Snapzilla (either via <a href="mailto:flickr@slpics.com">flickr@slpics.com</a> or individually), it will still add the SLURL correctly. However, if you try to edit the description at all on Flickr, it will not let you save the SLURL.</p>]]></description>
			<content:encoded><![CDATA[<p><img style="border-bottom: 0px; border-left: 0px; margin: 0px 25px 0px 0px; display: inline; border-top: 0px; border-right: 0px" title="Flickr logo" border="0" alt="Flickr logo" align="left" src="http://www.sluniverse.com/snapzillablog/image.axd?picture=Flickr%20logo.png" width="135" height="161" /> If you are a Flickr user, it seems that Flickr is currently treating SLURL.com urls as spam. If you try to add one to a description on Flickr, you get the following message:</p>  <p><strong>&quot;Hey! That URL you tried to post has been used for abuse on Flickr before. If that's you, stop it! If that's not you, sorry, but you can't post links to it.&quot;</strong></p>  <p>If you are sending your images to Flickr through Snapzilla (either via <a href="mailto:flickr@slpics.com">flickr@slpics.com</a> or individually), it will still add the SLURL correctly. However, if you try to edit the description at all on Flickr, it will not let you save the SLURL.</p>]]></content:encoded>
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		<title>Twitter OAuth Comes to Second Life</title>
		<link>https://blogs.secondlife.com/community/technology/blog/2010/03/02/twitter-oauth-comes-to-second-life</link>
		<comments>https://blogs.secondlife.com/community/technology/blog/2010/03/02/twitter-oauth-comes-to-second-life#comments</comments>
		<pubDate>Wed, 03 Mar 2010 01:55:34 +0000</pubDate>
		<dc:creator>communities@secondlife.com</dc:creator>
				<category><![CDATA[MV-SL-Technical]]></category>

		<guid isPermaLink="false">https://blogs.secondlife.com/community/technology/blog/2010/03/02/twitter-oauth-comes-to-second-life</guid>
		<description><![CDATA[<!-- [DocumentBodyStart:0ca943cc-94e5-4124-a20f-aa9801116952] --><div class='jive-rendered-content'><p style="font-family: Arial"><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt">Hi, I’m Gisele Linden.  I’m a product manager here at Linden Lab supporting a variety of technical  projects, and today I’m here on behalf of the Scripting team, also known as </span><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt">Team Pixie Dust (see below), to share exciting  news with you. While working on new scripting features, we built a library that allows scripts in Second Life to talk to <a class="jive-link-external-small" href="http://twitter.com/">Twitter</a> on our internal prototype platform. We recognized that this could be really useful to the Second Life community.  And so with the help of residents Cale Flanagan, Latif Khalifa and Strife Onizuka, we converted it to run on the current LSL scripting platform.</span></p><p style="font-family: Arial"><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt">What this  means <span style="font-size: 10pt">(as you may have <a class="jive-link-external-small" href="http://nwn.blogs.com/nwn/2010/03/twitter-authorization-in-sl.html">read</a>)</span> is that you can now let people  Tweet from within Second Life in a safe and secure way, without having  to set up external Web servers, and without requiring Residents to  re-enter credentials if they want to use Twitter from inworld. OAuth is  an open-source protocol that provides secure API access to login  credentials. This means you can give Web sites or inworld objects the ability to update your Twitter account without actually having to give out your username or password. <span style="font-size: 10pt">The Twitter OAuth Library  we created also allows for fine-grained control over which Second Life  objects can send updates directly to Twitter. </span><br /></span></p><p style="font-family: Arial"><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt"><strong><span style="font-size: 10pt">New Ways to Share Second  Life With Your Friends<br /></span></strong></span></p><p style="font-family: Arial"><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt">The Twitter OAuth Library allows any object in Second Life to  send updates to Twitter when any interaction you define occurs. </span><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt">What  sorts of applications could utilize this new ability? The possibilities  are endless! But here are a few ideas we think would be cool, just to  get your wheels turning:</span></p><ul><li><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt">Having a HUD with a “Tweet” button that lets a Resident Tweet out their SL location at  any time.  </span></li><li><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt">The ability for a vendor to send out updates when hot selling inventory is moving off the virtual  shelves.  </span></li><li><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt">A dance machine that informs your Twitter followers that you're hitting your favorite Second Life  dance floor.</span></li><li><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt">A scoreboard that can send out scores and results of games taking place inworld. </span></li></ul><p style="font-family: Arial"><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt"><strong><span style="font-size: 10pt">Getting Started<br /></span></strong></span></p><p style="font-family: Arial"><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt">To get started with the Twitter OAuth Library for Second Life, check <a class="jive-link-external-small" href="http://wiki.secondlife.com/wiki/Twitter_OAuth_Library">this wiki page</a>, and take a look at <a class="jive-link-external-small" href="http://www.youtube.com/watch?v=_19cl8qOZKA">this video</a> </span><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt">of the Twitter OAuth Library in action.</span><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt"> And an LSL version of the Twitter OAuth Library is now <a class="jive-link-external-small" href="http://www.xstreetsl.com/modules.php?name=Marketplace&#38;file=item&#38;ItemID=2138223">available on Xstreet SL</a> (for free, of course). We can't wait to see what you cook up, and we  look forward to seeing your Tweets from Second Life! And if you are  Tweeting from within Second Life and care to add a hashtag, we'll be keeping an eye out for #inSL so we can see what people are up to.<br /></span></p><p style="font-family: Arial"><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt"><strong>Why We Call Ourselves Team Pixie Dust<br /></strong></span></p><p style="font-family: Arial"><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt">Scripts are lines of code  that enable interactivity with objects in world. They allow us to do  just about everything with all objects in SL, from simple things like  sitting in chairs and opening doors to really interactive things like dancing, flying around with a jetpack, and playing games. </span></p><p style="font-family: Arial"><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt">Simply put: <em>Scripts are the pixie dust that brings Second  Life to life!</em></span></p><p style="font-family: Arial"><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt"><strong>What's Next? Your  Creations<br /></strong></span></p><p style="font-family: Arial"><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt">This is just the beginning of how our magic pixie dust can enhance our experiences both in and out of Second Life. We look forward  to seeing all the amazing, creative things that you come up with. Please  post your questions and creations to the discussion thread below.<br /></span></p><p style="font-family: Arial"><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt">In the meantime, we look forward to seeing your Tweets! Join the conversation below:</span></p><p style="font-family: Arial"><a class="jive-link-thread-small" href="https://blogs.secondlife.com/thread/12473"><img alt="Discussion.png" class="jive-image"></a></p><p style="font-family: Arial"><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt">Thanks,</span></p><p style="font-family: Arial"><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt">Gisele  Linden and all of Team Pixie Dust</span></p></div><!-- [DocumentBodyEnd:0ca943cc-94e5-4124-a20f-aa9801116952] -->]]></description>
			<content:encoded><![CDATA[<!-- [DocumentBodyStart:0ca943cc-94e5-4124-a20f-aa9801116952] --><div class='jive-rendered-content'><p style="font-family: Arial;"><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">Hi, I’m Gisele Linden.  I’m a product manager here at Linden Lab supporting a variety of technical  projects, and today I’m here on behalf of the Scripting team, also known as </span><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">Team Pixie Dust (see below), to share exciting  news with you. While working on new scripting features, we built a library that allows scripts in Second Life to talk to <a class="jive-link-external-small" href="http://twitter.com/">Twitter</a> on our internal prototype platform. We recognized that this could be really useful to the Second Life community.  And so with the help of residents Cale Flanagan, Latif Khalifa and Strife Onizuka, we converted it to run on the current LSL scripting platform.</span></p><p style="font-family: Arial;"><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">What this  means <span style="font-size: 10pt;">(as you may have <a class="jive-link-external-small" href="http://nwn.blogs.com/nwn/2010/03/twitter-authorization-in-sl.html">read</a>)</span> is that you can now let people  Tweet from within Second Life in a safe and secure way, without having  to set up external Web servers, and without requiring Residents to  re-enter credentials if they want to use Twitter from inworld. OAuth is  an open-source protocol that provides secure API access to login  credentials. This means you can give Web sites or inworld objects the ability to update your Twitter account without actually having to give out your username or password. <span style="font-size: 10pt;">The Twitter OAuth Library  we created also allows for fine-grained control over which Second Life  objects can send updates directly to Twitter. </span><br/></span></p><p style="font-family: Arial;"><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;"><strong><span style="font-size: 10pt;">New Ways to Share Second  Life With Your Friends<br/></span></strong></span></p><p style="font-family: Arial;"><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">The Twitter OAuth Library allows any object in Second Life to  send updates to Twitter when any interaction you define occurs. </span><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">What  sorts of applications could utilize this new ability? The possibilities  are endless! But here are a few ideas we think would be cool, just to  get your wheels turning:</span></p><ul><li><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">Having a HUD with a “Tweet” button that lets a Resident Tweet out their SL location at  any time.  </span></li><li><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">The ability for a vendor to send out updates when hot selling inventory is moving off the virtual  shelves.  </span></li><li><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">A dance machine that informs your Twitter followers that you're hitting your favorite Second Life  dance floor.</span></li><li><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">A scoreboard that can send out scores and results of games taking place inworld. </span></li></ul><p style="font-family: Arial;"><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;"><strong><span style="font-size: 10pt;">Getting Started<br/></span></strong></span></p><p style="font-family: Arial;"><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">To get started with the Twitter OAuth Library for Second Life, check <a class="jive-link-external-small" href="http://wiki.secondlife.com/wiki/Twitter_OAuth_Library">this wiki page</a>, and take a look at <a class="jive-link-external-small" href="http://www.youtube.com/watch?v=_19cl8qOZKA">this video</a> </span><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">of the Twitter OAuth Library in action.</span><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;"> And an LSL version of the Twitter OAuth Library is now <a class="jive-link-external-small" href="http://www.xstreetsl.com/modules.php?name=Marketplace&amp;file=item&amp;ItemID=2138223">available on Xstreet SL</a> (for free, of course). We can't wait to see what you cook up, and we  look forward to seeing your Tweets from Second Life! And if you are  Tweeting from within Second Life and care to add a hashtag, we'll be keeping an eye out for #inSL so we can see what people are up to.<br/></span></p><p style="font-family: Arial;"><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;"><strong>Why We Call Ourselves Team Pixie Dust<br/></strong></span></p><p style="font-family: Arial;"><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">Scripts are lines of code  that enable interactivity with objects in world. They allow us to do  just about everything with all objects in SL, from simple things like  sitting in chairs and opening doors to really interactive things like dancing, flying around with a jetpack, and playing games. </span></p><p style="font-family: Arial;"><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">Simply put: <em>Scripts are the pixie dust that brings Second  Life to life!</em></span></p><p style="font-family: Arial;"><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;"><strong>What's Next? Your  Creations<br/></strong></span></p><p style="font-family: Arial;"><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">This is just the beginning of how our magic pixie dust can enhance our experiences both in and out of Second Life. We look forward  to seeing all the amazing, creative things that you come up with. Please  post your questions and creations to the discussion thread below.<br/></span></p><p style="font-family: Arial;"><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">In the meantime, we look forward to seeing your Tweets! Join the conversation below:</span></p><p style="font-family: Arial;"><a class="jive-link-thread-small" href="https://blogs.secondlife.com/thread/12473"><img alt="Discussion.png" class="jive-image" src="https://blogs.secondlife.com/servlet/JiveServlet/downloadImage/38-14014-2854/Discussion.png"/></a></p><p style="font-family: Arial;"><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">Thanks,</span></p><p style="font-family: Arial;"><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">Gisele  Linden and all of Team Pixie Dust</span></p></div><!-- [DocumentBodyEnd:0ca943cc-94e5-4124-a20f-aa9801116952] -->]]></content:encoded>
			<wfw:commentRss>https://blogs.secondlife.com/community/technology/blog/2010/03/02/twitter-oauth-comes-to-second-life/feed/</wfw:commentRss>
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		<title>Server Version 1.36.4 Release</title>
		<link>http://status.secondlifegrid.net/2010/03/01/post923/</link>
		<comments>http://status.secondlifegrid.net/2010/03/01/post923/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 23:05:30 +0000</pubDate>
		<dc:creator>Status Desk</dc:creator>
				<category><![CDATA[MV-SL-Technical]]></category>

		<guid isPermaLink="false">http://status.secondlifegrid.net/2010/03/01/post923/</guid>
		<description><![CDATA[[Posted 01 March 2010, 4:05pm PST]  Hi everyone, another server deploy is upon us!  The schedule for the rolling restart is thus:

2010-03-02, 7a - 12p: Pilot sims [1] (20%)
2010-03-04, 7a - 12p: Remaining sims (80%)

Regions should be down no more than 30 minutes.  If yours is down longer than that, please leave [...]]]></description>
			<content:encoded><![CDATA[<p>[Posted 01 March 2010, 4:05pm PST]  Hi everyone, another server deploy is upon us!  The schedule for the rolling restart is thus:</p>
<ol>
<li>2010-03-02, 7a - 12p: Pilot sims [1] (20%)</li>
<li>2010-03-04, 7a - 12p: Remaining sims (80%)</li>
</ol>
<p>Regions should be down no more than 30 minutes.  If yours is down longer than that, please leave a comment with the region name and we’ll look into it.  This thread will be updated with the status of the deploy when it begins.</p>
<p>For more information, comments, and updates, visit the <a href="https://blogs.secondlife.com/thread/12301?tstart=0">Discussion Page</a>.</p>
<p>[1] Details on pilot rolls: <a href="https://wiki.secondlife.com/wiki/Agni_Pilot_Regions">https://wiki.secondlife.com/wiki/Agni_Pilot_Regions</a></p>
]]></content:encoded>
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		<item>
		<title>Maintenance on Wednesday</title>
		<link>http://status.secondlifegrid.net/2010/03/01/post922/</link>
		<comments>http://status.secondlifegrid.net/2010/03/01/post922/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 15:43:02 +0000</pubDate>
		<dc:creator>Status Desk</dc:creator>
				<category><![CDATA[MV-SL-Technical]]></category>

		<guid isPermaLink="false">http://status.secondlifegrid.net/2010/03/01/post922/</guid>
		<description><![CDATA[[7:38 AM Pacific] On Wednesday from 5am to 7am Pacific there will be downtime to carry out vital maintenance. During this time you will be logged off and unable to log on again for approximately 20 minutes. This will not impact all residents and should you be logged off for more than 20 minutes please [...]]]></description>
			<content:encoded><![CDATA[<p><em>[7:38 AM Pacific] </em>On Wednesday from 5am to 7am Pacific there will be downtime to carry out vital maintenance. During this time you will be logged off and unable to log on again for approximately 20 minutes. This will not impact all residents and should you be logged off for more than 20 minutes please contact support for further information. <em> </em></p>
<p>At 8am approximately xstreet will also be down for an hour to carry out maintenance.</p>
<p>We will update when both are due to commence.</p>
]]></content:encoded>
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		<title>Grid Stability Update</title>
		<link>https://blogs.secondlife.com/community/technology/blog/2010/03/01/grid-stability-update</link>
		<comments>https://blogs.secondlife.com/community/technology/blog/2010/03/01/grid-stability-update#comments</comments>
		<pubDate>Mon, 01 Mar 2010 14:00:38 +0000</pubDate>
		<dc:creator>fj@lindenlab.com</dc:creator>
				<category><![CDATA[MV-SL-Technical]]></category>

		<guid isPermaLink="false">https://blogs.secondlife.com/community/technology/blog/2010/03/01/grid-stability-update</guid>
		<description><![CDATA[<!-- [DocumentBodyStart:045095b1-bf82-4854-93a6-514dad9d32c5] --><div class='jive-rendered-content'><p> <!--StartFragment--></p><p class="MsoNormal"><span style="font-size: 10pt">I wanted to follow up on my <a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/technology/blog/2010/02/18/escaping-our-sfo-datacenter">Feb 18<sup>th</sup> posting</a>, specifically to update you on the concurrency blips we’ve been experiencing the last few weeks.<span>   </span>These blips would occur at regular intervals and mostly impact login for short periods of time (less than 1 minute).<span>  </span>As I mentioned in that last posting, we were focused on some networking issues with our newly deployed Juniper core switches.<span>  </span>We’ve made great progress with Juniper and have those issues under control, but the network turned out to be neither the trigger nor the root cause of the login problems.<span>  </span>The trigger was a non-responsive state occurring in one of our mysql.agni slave databases (aux.mysql.agni).<span>  </span>This database contains session and state information that is called on during the login process, and when it became non responsive, login failures will occur.<span>  </span>The problem would then<span>  </span>“self clear” rapidly, and logins would resume a normal state.<span>  </span>The rapid occurance to the problem and quick recovery seemed to meet the signature patter of a network related event, and with the configuration issues we've been working through with the new Juniper gear, we initially focused our attention in that area.</span></p><p class="MsoNormal"><span style="font-size: 10pt">After more extensive testing and isolation, we began to refocus on the configurations of our newly deployed database hardware.<span>  </span>As part of our datacenter projects, we have been refreshing some of our simulator hardware (all sims that were in the SFO datacenter), and also made significant upgrades to our database hardware – including our key central database (mysql.agni).<span>  </span>When we began deploying the new simulator hardware, we found some initial production issues, which exhibited the same failure mode that we have been seeing on the aux.mysql.agni database hardware.<span>   </span>The root cause of the simulator hardware problems ended up being a configuration where <a class="jive-link-external-small" href="http://www.intel.com/technology/platform-technology/hyper-threading/">hyper-threading</a> was turned “on.”<span>  </span></span></p><p class="MsoNormal"><span style="font-size: 10pt">Hyper-threading is an Intel term describing functionality that Intel has built into its chips to allow multi thread code to process in parallel.<span>  </span>In theory, the promise is to provide greater efficiency and performance of a mult-thread application running on this chipset.<span>  </span>Hyper-threading had been deployed on previous Intel chips with controversial results.<span>  </span>We have equipment currently deployed on the grid that have hyper-threading capable chips, but have turned it “off” by default.<span>  </span>However, in the latest version of Intel chips (Nehalem Core i7), which are part of our newest generation of hardware, Intel brought hyper-threading back and turned “on” by default.<span>   We decided to give hyper-threading another go, and </span>everything tested well, so we deployed the first set of new simulators with hyper-threading “on.”<span>  </span>When problems began to be experienced in production, we quickly made configuration adjustments to turn it “off,” and then changed our default configurations to ensure hyper-threading was “off” on all subsequent simulator hardware.<span>  </span>Unfortunately, our new database hardware was deployed after we made these default configuration changes, and had hyper-threading turned “on.”</span></p><p><span style="font-family: arial,helvetica,sans-serif;font-size: 10pt"><span style="font-size: 10pt">Last Friday, we rotated the aux.mysql.agni database to hardware with hper-threading turned “off” and have monitored performance through the weekend.<span>  </span>The good news is that this database has remained stable, with no login blips.<span>  </span>Our plan was to monitor through the weekend and evaluate more data (now complete), and we have concluded that hyper-threading was actual the root cause of the problem.<span>  </span>This now means we will be rotating all databases that have hardware with hyper-threading “on,” including the central mysql.agni database.<span>  </span>Look for a <a class="jive-link-external-small" href="http://status.secondlifegrid.net/">maintenance window announced</a> this week as we rotate these databases and, while its unfortunate that we have to cause some additional Resident impact, I’m glad that we have resolved the issue can get the grid back to a stable position.</span></span></p><!--EndFragment--></div><!-- [DocumentBodyEnd:045095b1-bf82-4854-93a6-514dad9d32c5] -->]]></description>
			<content:encoded><![CDATA[<!-- [DocumentBodyStart:045095b1-bf82-4854-93a6-514dad9d32c5] --><div class='jive-rendered-content'><p><!----><!----> <!--StartFragment--></p><p class="MsoNormal"><span style="font-size: 10pt;">I wanted to follow up on my <a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/technology/blog/2010/02/18/escaping-our-sfo-datacenter">Feb 18<sup>th</sup> posting</a>, specifically to update you on the concurrency blips we’ve been experiencing the last few weeks.<span>   </span>These blips would occur at regular intervals and mostly impact login for short periods of time (less than 1 minute).<span>  </span>As I mentioned in that last posting, we were focused on some networking issues with our newly deployed Juniper core switches.<span>  </span>We’ve made great progress with Juniper and have those issues under control, but the network turned out to be neither the trigger nor the root cause of the login problems.<span>  </span>The trigger was a non-responsive state occurring in one of our mysql.agni slave databases (aux.mysql.agni).<span>  </span>This database contains session and state information that is called on during the login process, and when it became non responsive, login failures will occur.<span>  </span>The problem would then<span>  </span>“self clear” rapidly, and logins would resume a normal state.<span>  </span>The rapid occurance to the problem and quick recovery seemed to meet the signature patter of a network related event, and with the configuration issues we've been working through with the new Juniper gear, we initially focused our attention in that area.</span></p><p class="MsoNormal"><span style="font-size: 10pt;">After more extensive testing and isolation, we began to refocus on the configurations of our newly deployed database hardware.<span>  </span>As part of our datacenter projects, we have been refreshing some of our simulator hardware (all sims that were in the SFO datacenter), and also made significant upgrades to our database hardware – including our key central database (mysql.agni).<span>  </span>When we began deploying the new simulator hardware, we found some initial production issues, which exhibited the same failure mode that we have been seeing on the aux.mysql.agni database hardware.<span>   </span>The root cause of the simulator hardware problems ended up being a configuration where <a class="jive-link-external-small" href="http://www.intel.com/technology/platform-technology/hyper-threading/">hyper-threading</a> was turned “on.”<span>  </span></span></p><p class="MsoNormal"><span style="font-size: 10pt;">Hyper-threading is an Intel term describing functionality that Intel has built into its chips to allow multi thread code to process in parallel.<span>  </span>In theory, the promise is to provide greater efficiency and performance of a mult-thread application running on this chipset.<span>  </span>Hyper-threading had been deployed on previous Intel chips with controversial results.<span>  </span>We have equipment currently deployed on the grid that have hyper-threading capable chips, but have turned it “off” by default.<span>  </span>However, in the latest version of Intel chips (Nehalem Core i7), which are part of our newest generation of hardware, Intel brought hyper-threading back and turned “on” by default.<span>   We decided to give hyper-threading another go, and </span>everything tested well, so we deployed the first set of new simulators with hyper-threading “on.”<span>  </span>When problems began to be experienced in production, we quickly made configuration adjustments to turn it “off,” and then changed our default configurations to ensure hyper-threading was “off” on all subsequent simulator hardware.<span>  </span>Unfortunately, our new database hardware was deployed after we made these default configuration changes, and had hyper-threading turned “on.”</span></p><p><span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;"><span style="font-size: 10pt;">Last Friday, we rotated the aux.mysql.agni database to hardware with hper-threading turned “off” and have monitored performance through the weekend.<span>  </span>The good news is that this database has remained stable, with no login blips.<span>  </span>Our plan was to monitor through the weekend and evaluate more data (now complete), and we have concluded that hyper-threading was actual the root cause of the problem.<span>  </span>This now means we will be rotating all databases that have hardware with hyper-threading “on,” including the central mysql.agni database.<span>  </span>Look for a <a class="jive-link-external-small" href="http://status.secondlifegrid.net/">maintenance window announced</a> this week as we rotate these databases and, while its unfortunate that we have to cause some additional Resident impact, I’m glad that we have resolved the issue can get the grid back to a stable position.</span></span></p><!--EndFragment--></div><!-- [DocumentBodyEnd:045095b1-bf82-4854-93a6-514dad9d32c5] -->]]></content:encoded>
			<wfw:commentRss>https://blogs.secondlife.com/community/technology/blog/2010/03/01/grid-stability-update/feed/</wfw:commentRss>
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		<title>Behind the Scenes of Viewer 2</title>
		<link>https://blogs.secondlife.com/community/technology/blog/2010/02/25/behind-the-scenes-of-viewer-2</link>
		<comments>https://blogs.secondlife.com/community/technology/blog/2010/02/25/behind-the-scenes-of-viewer-2#comments</comments>
		<pubDate>Thu, 25 Feb 2010 17:00:53 +0000</pubDate>
		<dc:creator>howard@lindenlab.com</dc:creator>
				<category><![CDATA[MV-SL-Technical]]></category>

		<guid isPermaLink="false">https://blogs.secondlife.com/community/technology/blog/2010/02/25/behind-the-scenes-of-viewer-2</guid>
		<description><![CDATA[<!-- [DocumentBodyStart:ba0c14b3-edf6-454f-ab5c-955a24694bd1] --><div class='jive-rendered-content'><p><strong><span style="font-size: 10pt">Woohoo!</span></strong></p><p><span style="font-size: 10pt">This  past Tuesday, we released <a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/features/blog/2010/02/23/second-life-viewer-2-beta-now-available">Viewer 2 Beta</a> to the public. To give you some insight into the work that went into the renovation of the viewer, I want to give you a quick guided tour below. But first, a few important headlines:</span></p><ul><li><p><span style="font-size: 10pt">This is a Beta. We're still fixing bugs and massaging the UI based on your feedback, but there likely won't be major functionality changes between now and when it becomes the default viewer. However...</span></p></li><li><p><span style="font-size: 10pt">We'll be going back to more regular releases  from here on. This means more frequent releases (hopefully quarterly),  each with a more manageable amount of new features.</span></p></li><li><p><span style="font-size: 10pt">There's lots  of new stuff in Viewer 2, not the least of which is a new user interface. Also check out <a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/features/blog/2010/02/24/shared-media-bringing-the-web-inworld-with-viewer-2">Shared Media</a>, new Navigation  controls, and new avatar capabilities like a tatoo layer and alpha textures.</span></p></li><li><p><span style="font-size: 10pt">We have also released the source code to Viewer 2 via our <a class="jive-link-external-small" href="http://wiki.secondlife.com/wiki/Snowglobe">Snowglobe</a> project.</span></p></li></ul><p><span style="font-size: 10pt">Of course, there's lots more. Please be sure to read <a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/features/blog/2010/02/23/second-life-viewer-2-beta-now-available">T's post</a> and the Viewer 2 Beta <a class="jive-link-external-small" href="http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Beta_Viewer/2.0">Release Notes</a> for all the details, as well as <a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/community/blog/2010/02/24/answers-to-a-few-faqs-on-viewer-2">some answers</a> to a few FAQs of the last two days.</span></p><p><span style="font-size: 10pt">Here's a quick tour of how we got here:</span></p><p><strong><span style="font-size: 10pt">Development</span></strong></p><p><span style="font-size: 10pt">About  20 Linden Lab engineers toiled full-time for the last year on Viewer 2. We call the team "The Front", kind of like "The Front of House" at a  casino or hotel, the part the customer sees. We had small teams devoted  to UI development, <a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/features/blog/2010/02/24/shared-media-bringing-the-web-inworld-with-viewer-2">Shared Media</a>, viewer infrastructure, improvements to avatars, rendering, as well as a team devoted to open source, security, voice and other improvements. Most teams used some variant of the <a class="jive-link-external-small" href="http://en.wikipedia.org/wiki/Scrum_%28development%29">Scrum development methodology</a>. There was also a full complement of QA, UI designers, Product Managers,  Program Managers, Release Managers, and Documentation staff.</span></p><p><span style="font-size: 10pt">We  also partnered with <a class="jive-link-external-small" href="http://productengine.com/">The Product Engine</a>, a contract  development firm headquartered in California, but with most of its  developers in Odessa, Ukraine. While Linden Lab has embraced distributed development for some time, working with our Ukrainian friends was a  whole new thing for us. It's been a wonderful relationship that we hope  to continue.</span></p><p><strong><span style="font-size: 10pt">User Experience</span></strong></p><p><span style="font-size: 10pt">A first-class goal of Viewer 2 was  to improve the user experience, especially for new Residents. We allowed  ourselves to think differently about the UI, and our usability tests with new Residents have showed that we have made wonderful strides. Here we also tapped outside expertise to help us think outside the box, working closely with <a class="jive-link-external-small" href="http://8020studio.com/">80/20 Studio</a> on our new designs.</span></p><div><p><span style="font-size: 10pt">Of  course, there's also bunch of the user interface that we didn't touch, not because we didn't want to, but because we simply ran out of time. The appearance editor, inventory management, and the build tools are  largely untouched. For now.</span></p></div><p><strong><span style="font-size: 10pt">Resident Feedback Early and Often</span></strong></p><p><span style="font-size: 10pt">We enlisted  a team of Resident alpha testers back in September, a subset of the  "Battery Street Irregulars" called BSI-STU (for "Special Testers Unit").  They provided invaluable feedback, both finding bugs and letting us know when the UI just wasn't working for them. The communications UI in  particular got a major overhaul based on their feedback. We expanded the  Resident tester pool dramatically in January and February to over 100.  Again, we got great feedback and made many changes based on what we heard.</span></p><div><p><span style="font-size: 10pt">Wondering how you can get in on future Beta tests?  Send us email at <a class="jive-link-email-small" href="mailto:beta@lindenlab.com">beta@lindenlab.com</a> and tell us why you think you'd make a most awesome tester.</span></p></div><p><strong><span style="font-size: 10pt">The  Highlight Reel</span></strong></p><p><span style="font-size: 10pt">Here are some of my personal favorite things in Viewer 2. Be sure to check out the <a class="jive-link-external-small" href="http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Beta_Viewer/2.0">Release Notes</a> for the full list of  what is new:<br /></span></p><ul><li><p><span style="font-size: 10pt"><strong>Shared Media</strong>: Being able drag a URL from just about any Web site onto the face of a cube is pretty transformational. Having it work with embedded Flash is a game-changer, as is sharing collaborative in-world documents using tools like Etherpad, Google docs and my favorite (so far) <a class="jive-link-external-small" href="http://colorillo.com/">Colorillo</a>. We've already seen some amazingly creative builds and are expecting many more to come. Be sure to check out Edelman's post on cool uses of <a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/features/blog/2010/02/24/shared-media-bringing-the-web-inworld-with-viewer-2">Shared Media</a>.</span></p></li><li><p><span style="font-size: 10pt"><strong>Outfits</strong>: Easily changing outfits from the side panel.</span></p></li><li><p><span style="font-size: 10pt"><strong>Navigation Bar</strong>: One-click access to your favorite locations is a dream, as is teleport history and browser-like back and forward functionality.</span></p></li><li><p><span style="font-size: 10pt"><strong>Tattoo Layers and Alpha Textures</strong>: The death of invisiprims. Yay!</span></p></li><li><p><span style="font-size: 10pt"><strong>Inventory Icons</strong>: The new inventory sneaker icon is awesome :)</span></p></li></ul><p><strong><span style="font-size: 10pt">So Much Code, So Little Time</span></strong></p><p><span style="font-size: 10pt"><a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/features/blog/2010/02/23/second-life-viewer-2-beta-now-available">Viewer 2</a> is just the beginning of lots  of great stuff underway for 2010. We had to make some painful choices of stuff <em>not</em> to include in Viewer 2 in order to get it  done. Among the thing we left out but are hoping for in the  not-too-distant future: <br /></span></p><ul><li><p><span style="font-size: 10pt"><strong>More Social Tools</strong>: Social  tools that will let you more easily share with friends all your favorite people, places, and things from Second Life.</span></p></li><li><p><span style="font-size: 10pt"><strong>Mesh and  Content Rendering Improvements</strong>: We expect these will be as  transformational to inworld content as Sculpties, Shared Media, and  Flash.</span></p></li><li><p><span style="font-size: 10pt"><strong>Avatar Rendering Improvements</strong>: Tattoo layers are just the beginning. We expect to make some great improvements to how  avatars look and behave over the course of the year.</span></p></li><li><p><span style="font-size: 10pt"><strong>Continued Work on Enhancing the User Experience</strong>: As mentioned above, we ran  out time for improvements to the appearance editor, inventory management, and build tools. And of course we will continue to refine the UI as we learn more. Lots more to come.</span></p></li></ul><p><strong><span style="font-size: 10pt">Real People, Real Software</span></strong></p><p><span style="font-size: 10pt">One of the delightful qualities of our Residents, especially those of you that frequent these blogs and the <a class="jive-link-community-small" href="https://blogs.secondlife.com/community/forums/v2" title="This forum is for general observations and discussions.  Please add your comments, feedback, and suggestions related to the Viewer 2.0 Beta!">Viewer 2  Beta Forum</a>, is your passion. We love that! And clearly we've sparked lots of passion with Viewer 2, both from people who love what we've done and from those who think we may have missed the mark. Mostly the feedback is wonderfully constructive, sometimes it's a little less so. That's OK, we can take it <img height="16px" src="https://blogs.secondlife.com/images/emoticons/happy.gif">, and we love it all.</span></p><p><span style="font-size: 10pt">But for a moment, if I you'll indulge me, please just share your appreciation in the comments here for the team that has worked so hard to deliver Viewer 2. They deserve lots of love. Your kind thoughts are a great motivator as we dive into the next batch of improvements and fix those gnarly bugs.</span></p><p><span style="font-size: 10pt">And, if you haven't tried Viewer 2 yet -- please do. Downloads are available <a class="jive-link-external-small" href="http://secondlife.com/beta-viewer/">here</a>.</span></p><p><span style="font-size: 10pt">Thanks!</span></p><p><span style="font-size: 10pt">Howard</span></p></div><!-- [DocumentBodyEnd:ba0c14b3-edf6-454f-ab5c-955a24694bd1] -->]]></description>
			<content:encoded><![CDATA[<!-- [DocumentBodyStart:ba0c14b3-edf6-454f-ab5c-955a24694bd1] --><div class='jive-rendered-content'><p><strong><span style="font-size: 10pt;">Woohoo!</span></strong></p><p><span style="font-size: 10pt;">This  past Tuesday, we released <a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/features/blog/2010/02/23/second-life-viewer-2-beta-now-available">Viewer 2 Beta</a> to the public. To give you some insight into the work that went into the renovation of the viewer, I want to give you a quick guided tour below. But first, a few important headlines:</span></p><ul><li><p><span style="font-size: 10pt;">This is a Beta. We're still fixing bugs and massaging the UI based on your feedback, but there likely won't be major functionality changes between now and when it becomes the default viewer. However...</span></p></li><li><p><span style="font-size: 10pt;">We'll be going back to more regular releases  from here on. This means more frequent releases (hopefully quarterly),  each with a more manageable amount of new features.</span></p></li><li><p><span style="font-size: 10pt;">There's lots  of new stuff in Viewer 2, not the least of which is a new user interface. Also check out <a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/features/blog/2010/02/24/shared-media-bringing-the-web-inworld-with-viewer-2">Shared Media</a>, new Navigation  controls, and new avatar capabilities like a tatoo layer and alpha textures.</span></p></li><li><p><span style="font-size: 10pt;">We have also released the source code to Viewer 2 via our <a class="jive-link-external-small" href="http://wiki.secondlife.com/wiki/Snowglobe">Snowglobe</a> project.</span></p></li></ul><p><span style="font-size: 10pt;">Of course, there's lots more. Please be sure to read <a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/features/blog/2010/02/23/second-life-viewer-2-beta-now-available">T's post</a> and the Viewer 2 Beta <a class="jive-link-external-small" href="http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Beta_Viewer/2.0">Release Notes</a> for all the details, as well as <a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/community/blog/2010/02/24/answers-to-a-few-faqs-on-viewer-2">some answers</a> to a few FAQs of the last two days.</span></p><p><span style="font-size: 10pt;">Here's a quick tour of how we got here:</span></p><p><strong><span style="font-size: 10pt;">Development</span></strong></p><p><span style="font-size: 10pt;">About  20 Linden Lab engineers toiled full-time for the last year on Viewer 2. We call the team "The Front", kind of like "The Front of House" at a  casino or hotel, the part the customer sees. We had small teams devoted  to UI development, <a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/features/blog/2010/02/24/shared-media-bringing-the-web-inworld-with-viewer-2">Shared Media</a>, viewer infrastructure, improvements to avatars, rendering, as well as a team devoted to open source, security, voice and other improvements. Most teams used some variant of the <a class="jive-link-external-small" href="http://en.wikipedia.org/wiki/Scrum_%28development%29">Scrum development methodology</a>. There was also a full complement of QA, UI designers, Product Managers,  Program Managers, Release Managers, and Documentation staff.</span></p><p><span style="font-size: 10pt;">We  also partnered with <a class="jive-link-external-small" href="http://productengine.com/">The Product Engine</a>, a contract  development firm headquartered in California, but with most of its  developers in Odessa, Ukraine. While Linden Lab has embraced distributed development for some time, working with our Ukrainian friends was a  whole new thing for us. It's been a wonderful relationship that we hope  to continue.</span></p><p><strong><span style="font-size: 10pt;">User Experience</span></strong></p><p><span style="font-size: 10pt;">A first-class goal of Viewer 2 was  to improve the user experience, especially for new Residents. We allowed  ourselves to think differently about the UI, and our usability tests with new Residents have showed that we have made wonderful strides. Here we also tapped outside expertise to help us think outside the box, working closely with <a class="jive-link-external-small" href="http://8020studio.com/">80/20 Studio</a> on our new designs.</span></p><div><p><span style="font-size: 10pt;">Of  course, there's also bunch of the user interface that we didn't touch, not because we didn't want to, but because we simply ran out of time. The appearance editor, inventory management, and the build tools are  largely untouched. For now.</span></p></div><p><strong><span style="font-size: 10pt;">Resident Feedback Early and Often</span></strong></p><p><span style="font-size: 10pt;">We enlisted  a team of Resident alpha testers back in September, a subset of the  "Battery Street Irregulars" called BSI-STU (for "Special Testers Unit").  They provided invaluable feedback, both finding bugs and letting us know when the UI just wasn't working for them. The communications UI in  particular got a major overhaul based on their feedback. We expanded the  Resident tester pool dramatically in January and February to over 100.  Again, we got great feedback and made many changes based on what we heard.</span></p><div><p><span style="font-size: 10pt;">Wondering how you can get in on future Beta tests?  Send us email at <a class="jive-link-email-small" href="mailto:beta@lindenlab.com">beta@lindenlab.com</a> and tell us why you think you'd make a most awesome tester.</span></p></div><p><strong><span style="font-size: 10pt;">The  Highlight Reel</span></strong></p><p><span style="font-size: 10pt;">Here are some of my personal favorite things in Viewer 2. Be sure to check out the <a class="jive-link-external-small" href="http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Beta_Viewer/2.0">Release Notes</a> for the full list of  what is new:<br/></span></p><ul><li><p><span style="font-size: 10pt;"><strong>Shared Media</strong>: Being able drag a URL from just about any Web site onto the face of a cube is pretty transformational. Having it work with embedded Flash is a game-changer, as is sharing collaborative in-world documents using tools like Etherpad, Google docs and my favorite (so far) <a class="jive-link-external-small" href="http://colorillo.com/">Colorillo</a>. We've already seen some amazingly creative builds and are expecting many more to come. Be sure to check out Edelman's post on cool uses of <a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/features/blog/2010/02/24/shared-media-bringing-the-web-inworld-with-viewer-2">Shared Media</a>.</span></p></li><li><p><span style="font-size: 10pt;"><strong>Outfits</strong>: Easily changing outfits from the side panel.</span></p></li><li><p><span style="font-size: 10pt;"><strong>Navigation Bar</strong>: One-click access to your favorite locations is a dream, as is teleport history and browser-like back and forward functionality.</span></p></li><li><p><span style="font-size: 10pt;"><strong>Tattoo Layers and Alpha Textures</strong>: The death of invisiprims. Yay!</span></p></li><li><p><span style="font-size: 10pt;"><strong>Inventory Icons</strong>: The new inventory sneaker icon is awesome :)</span></p></li></ul><p><strong><span style="font-size: 10pt;">So Much Code, So Little Time</span></strong></p><p><span style="font-size: 10pt;"><a class="jive-link-blog-small" href="https://blogs.secondlife.com/community/features/blog/2010/02/23/second-life-viewer-2-beta-now-available">Viewer 2</a> is just the beginning of lots  of great stuff underway for 2010. We had to make some painful choices of stuff <em>not</em> to include in Viewer 2 in order to get it  done. Among the thing we left out but are hoping for in the  not-too-distant future: <br/></span></p><ul><li><p><span style="font-size: 10pt;"><strong>More Social Tools</strong>: Social  tools that will let you more easily share with friends all your favorite people, places, and things from Second Life.</span></p></li><li><p><span style="font-size: 10pt;"><strong>Mesh and  Content Rendering Improvements</strong>: We expect these will be as  transformational to inworld content as Sculpties, Shared Media, and  Flash.</span></p></li><li><p><span style="font-size: 10pt;"><strong>Avatar Rendering Improvements</strong>: Tattoo layers are just the beginning. We expect to make some great improvements to how  avatars look and behave over the course of the year.</span></p></li><li><p><span style="font-size: 10pt;"><strong>Continued Work on Enhancing the User Experience</strong>: As mentioned above, we ran  out time for improvements to the appearance editor, inventory management, and build tools. And of course we will continue to refine the UI as we learn more. Lots more to come.</span></p></li></ul><p><strong><span style="font-size: 10pt;">Real People, Real Software</span></strong></p><p><span style="font-size: 10pt;">One of the delightful qualities of our Residents, especially those of you that frequent these blogs and the <a class="jive-link-community-small" href="https://blogs.secondlife.com/community/forums/v2" title="This forum is for general observations and discussions.  Please add your comments, feedback, and suggestions related to the Viewer 2.0 Beta!">Viewer 2  Beta Forum</a>, is your passion. We love that! And clearly we've sparked lots of passion with Viewer 2, both from people who love what we've done and from those who think we may have missed the mark. Mostly the feedback is wonderfully constructive, sometimes it's a little less so. That's OK, we can take it <img height="16px" src="https://blogs.secondlife.com/images/emoticons/happy.gif" width="16px"/>, and we love it all.</span></p><p><span style="font-size: 10pt;">But for a moment, if I you'll indulge me, please just share your appreciation in the comments here for the team that has worked so hard to deliver Viewer 2. They deserve lots of love. Your kind thoughts are a great motivator as we dive into the next batch of improvements and fix those gnarly bugs.</span></p><p><span style="font-size: 10pt;">And, if you haven't tried Viewer 2 yet -- please do. Downloads are available <a class="jive-link-external-small" href="http://secondlife.com/beta-viewer/">here</a>.</span></p><p><span style="font-size: 10pt;">Thanks!</span></p><p><span style="font-size: 10pt;">Howard</span></p></div><!-- [DocumentBodyEnd:ba0c14b3-edf6-454f-ab5c-955a24694bd1] -->]]></content:encoded>
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